If you’re familiar with the Manga classic of the same name, then there’s not much in this film that is going to surprise you, and this is a good thing. It’s pretty much the same story: at some unspecified point in the future, humans enhancing themselves with cybernetic body parts has become the norm. The mysterious Hanka Corporation has taken the notion one step further: a completely artificial body piloted by a human brain.
Now, taking a classic piece of Manga fiction and turning it into a Westernised action flick is always going to be a “swings and roundabouts” proposition. The advantage is that you have a classic story to work with. The disadvantage is … that you have a classic story to work with. As long as you stick to the original plot and keep most of the classic set pieces from the original, then the fans will give your efforts a grudging approval at the very least, and thunderous applause if you’re very lucky (or very good). The problem is that something that is essentially a cartoon may not translate well into a live action movie. Ghost in the Shell gets away with it … just. They’ve changed enough of the sequence to make it worthwhile for the affeciandos to see it, but kept enough of the original to delight them. Not bad, not bad at all. Continue reading “Film review: Ghost in the Shell”
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