Film review: Gods of Egypt (spoiler: it isn’t pretty)

I had a quick look at this movie a couple of months ago. At the time, it was generating a lot of negative feedback due to its… er… unfavourable optics. Gods of Egypt is on general release now, and I think it’s a kindness to say that the reviews are mixed. I went to see it yesterday, and unfortunately, the optics are only part of the problem.

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But let’s deal with them first shall we? This has nothing to do with whether or not Hollywood as a whole is doing enough to cast minorities in major roles (if you look at the stats, then they appear to be doing their bit); this is purely about this film, and in this film the casting is a massive issue.

Gods of Egypt is pure fantasy: it’s based around the idea that the Gods of ancient Egypt actually lived in Egypt. They adopted a very ‘hands-on’ management approach to running the world they created, striding around in their perfect ten-feet tall bodies with liquid gold for blood. The film-makers even portrayed the world as flat so that the audience is left in no doubt that none of this actually happened.

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Film review – Warcraft: The Beginning

I wasn’t going to see it; I don’t even play World of Warcraft which probably means I’m not the intended audience, but it was a nice day and I fancied being stuck inside a large dark room, so ignoring all past experiences of games made into movies, I popped down to the local picture house to see if it was as bad as I was expecting it to be.

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And do you know what, I was pleasantly surprised.

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