Can you take a franchise too far? Police Academy says you can, which is why I’m always a tad apprehensive before I take my seat for another Alien instalment. On the whole it’s been a good run: one or two classics, the occasional ‘meh’, and only one real stinker. But there is a formula for the best ones:
- More than one killer xenomorph.
- Lots of people with lots of guns, but no clue…
- An android with an agenda to make things just that much harder.
- No more than three survivors at the end.
So on that basis, Alien: Covenant is something of a winner.
The Covenant in question is a huge ship carrying two thousand people, in suspended animation, to a far-off world ripe for colonisation. Unsurprisingly, the ship suffers a disaster en-route (and the rather gruesome death of its captain), so the jaded crew decided to investigate a much closer world, looking to cut seven years off the journey time. The right climate, water and vegetation. It seems perfect; but of course, it’s not…